December 25, 2016 Frontwire Studios

Development Changelog – December 2016

Developer Note: The features listed below may be changed and/or removed at any point in the development process.


Game Features

  • Added a warning message if players are near grenades that are about to explode
  • Finalized friendly fire for grenades, lasers and hitscan weapons
  • Added MiniMeleeWeapons
  • Added final ladder climbing function
  • Implemented final combat vaulting (Community poll/request)
  • Implemented new on-screen objective tracker
  • Implemented various new weapons
  • Added passenger functionality for ground vehicles
  • Added the functionality for passengers to operate external guns on ground and air vehicles
  • Added 3 new gamemodes
  • Added 2 new capture point styles
  • Added hero (name pending) system & control point
  • Implemented new placeholder sounds
  • Implemented new elevator function that allows elevators to move in any direction

Changes
  • Updated SP Map. Included test level for sizes and meshes for areas
  • Re-worked rolling
  • Polished all player movement
  • Cleaned up running function
  • Added camera lag using target arm length
  • Players can no longer run while holding an armed grenade
  • Players now only drop the last weapon that was equipped when they die
  • Re-worked Destroy SpawnedActors on player death
  • Removed flashlight from Rifles
  • Removed Panic_Fall and Idle_GunDown animations due to a bug
  • Increased the timer for combat vaulting to avoid animation glitches
  • Zeroed momentum while flying and using ladders

 
Bug Fixes
  • Fixed a score keeping bug
  • Fixed a bug with hit markers on projectile weapons
  • Fixed a bug with the knife (name pending) spawning in the incorrect slot
  • Fixed a bug where player bodies would not always despawn
  • Fixed a bug that caused the medical healing robot to not always heal

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